#include "Fix.h"
#include "StaticData.h"

Fix::Fix(void)
{
    positionX = 300;
    positionY = 20;
    px = 0;
    py = 0;
    rectWidth = 40;
    rectHeight = 310;
    imageName = STATIC_DATA_STRING("fix_image");
}

Fix::~Fix(void)
{
}

Tool* Fix::spriteWithTexture(CCTexture2D* aTexture)
{
    Fix* fix = new Fix();
    fix->initWithTexture( aTexture );
    fix->autorelease();
    
    return fix;
}